class SeqAct_UIDamage extends SequenceAction;

var() int Damage;
DefaultProperties
 {
 	ObjName="UI Change Damage"
    ObjCategory="UnrealInvaders"    
 	HandlerName="UIDamage"

 	Damage=36
 	VariableLinks(1)=(ExpectedType=class'SeqVar_Int', LinkDesc="Damage", bWriteable=true, PropertyName=Damage)
 }